يستكشف هذا النشاط الخوارزميات الرئيسية التي يتم استخدامها كأساس للبحث عن أجهزة الكمبيوتر وذلك باستخدام أشكال مختلفة على لعبة حربية. يوضح هذا النشاط ثلاث طرق بحث للعثور على معلومات في البيانات: البحث الخطي، ثنائي البحث والثرم. كما يتضمن نشاط استهلالي اختياري وكذلك شريط فيديو يظهر مظاهرة مرح تتعلق بنفس المحتويات.
In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano. This activity is a fun way for learners to investigate the sizes of different objects.
In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution. Groups of learners (at least 10) repeat a secret message (five to seven similar-sounding words) like the game "Telephone". In this version of the game, however, learners write and then code what they hear, creating a model of a phylogenetic tree and using a species distance matrix. This resource includes background information about phylogenetic trees, maximum parsimony, and matrix theory (see page 6-7 of PDF).
Mumkin offers practice materials for learners who are at a beginning, intermediate, and advanced level. Materials are grouped by difficulty level, and consists of videos in Arabic daily life followed by comprehension questions in the form of multiple choice or fill in the blank questions. Users also have the ability to read an Arabic transcription of each video. The site also provides a series of songs in Arabic that depict some aspect of contemporary Arab life along with the lyrics to the songs.
This lesson will start with a brief history of robotics and explain how robots are beneficial to science and society. The lesson then will explore how robots have been used in recent space exploration efforts. The engineering design of the two Mars rovers, Spirit and Opportunity, will be used as prime examples. Finally, the maneuverability of their robotic arms and the functionality of their tools will be discussed.
In this activity, learners explore scale by using building cubes to see how changing the length, width, and height of a three-dimensional object affects its surface area and its volume. Learners build bigger and bigger cubes to understand these scaling relationships.