This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search methods for finding information in data: linear searching, binary searching and hashing. It also includes an optional introductory activity as well as a video showing a fun demonstration related to the same content.
This task provides an exploration of a quadratic equation by descriptive, numerical, graphical, and algebraic techniques. Based on its real-world applicability, teachers could use the task as a way to introduce and motivate algebraic techniques like completing the square, en route to a derivation of the quadratic formula.
In this activity, learners use their hands as tools for indirect measurement. Learners explore how to use ratios to calculate the approximate height of something that can't be measured directly by first measuring something that can be directly measured. This activity can also be used to explain how scientists use indirect measurement to determine distances between things in the universe that are too far away, too large or too small to measure directly (i.e. diameter of the moon or number of bacteria in a volume of liquid).
This tasks is an example of a mathematical modeling problem (SMP 4) and it also illustrates SMP 1 (Making sense of a problem). Students are only told that there are two ingredients in the pasta and they have a picture of the box. It might even be better to just show the picture of the box, or to bring in the box and ask the students to pose the question themselves.
In this activity, learners use their feet to estimate distances. Learners calculate the distance of one step in centimeters by measuring 10 steps at a time to reduce measurement error. Learners can use their stride ruler to measure the distance between different points on the playground as an extension activity.