This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search methods for finding information in data: linear searching, binary searching and hashing. It also includes an optional introductory activity as well as a video showing a fun demonstration related to the same content.
In this activity, learners design unique tiles and make repeating patterns to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle. This lesson features three investigations, in which learners make tessellations by translating, rotating, and reflecting the patterns.
This web site offers families, teachers, and tutors 80 mathematical challenges helpful for encouraging problem solving with students in grades 6 to 8. The math challenges focus on concepts and objects found in everyday life, such as how fast your heart beats, what shape container holds the most popcorn, and how much of me shows in a mirror. Each challenge contains an initial problem with a solution hint, a complete explanation of the answer, and additional problems related to the same challenge. Resources for further investigations are suggested as well. From the Printing the Challenges link on the homepage, PDF files are available for all 80 challenges in English, the first 15 challenges in Spanish, and the family resource materials in English and Spanish.
In this activity, learners use their hands as tools for indirect measurement. Learners explore how to use ratios to calculate the approximate height of something that can't be measured directly by first measuring something that can be directly measured. This activity can also be used to explain how scientists use indirect measurement to determine distances between things in the universe that are too far away, too large or too small to measure directly (i.e. diameter of the moon or number of bacteria in a volume of liquid).
In this hands-on inquiry activity, students will design and construct an apparatus that will permit an egg to survive a nine foot fall. Students are given limited materials, so they must critically think about the design and improvise strategies during the building of the apparatus
- Material Type:
- Lesson Plan
- Science Education Resource Center (SERC) at Carleton College
- Provider Set:
- Pedagogy in Action
- Seth Webster
- Date Added:
In this activity, learners slide shapes to create unusual tiled patterns. Learners transform a rectangle into a more interesting shape and then make a tessellation by repeating that shape over and over again. Learners will also calculate the area of a rectangle. This activity works best as a "centers" activity.
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution. Groups of learners (at least 10) repeat a secret message (five to seven similar-sounding words) like the game "Telephone". In this version of the game, however, learners write and then code what they hear, creating a model of a phylogenetic tree and using a species distance matrix. This resource includes background information about phylogenetic trees, maximum parsimony, and matrix theory (see page 6-7 of PDF).
In this activity, learners explore scale by using building cubes to see how changing the length, width, and height of a three-dimensional object affects its surface area and its volume. Learners build bigger and bigger cubes to understand these scaling relationships.
CK-12 Trigonometry Teacher's Edition provides tips and common errors for teaching CK-12 Trigonometry Student Edition. The solution and assessment guides are available upon request.