This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships. This activity demonstrates three search methods for finding information in data: linear searching, binary searching and hashing. It also includes an optional introductory activity as well as a video showing a fun demonstration related to the same content.
In this activity, learners design unique tiles and make repeating patterns to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle. This lesson features three investigations, in which learners make tessellations by translating, rotating, and reflecting the patterns.
In this activity, learners use their hands as tools for indirect measurement. Learners explore how to use ratios to calculate the approximate height of something that can't be measured directly by first measuring something that can be directly measured. This activity can also be used to explain how scientists use indirect measurement to determine distances between things in the universe that are too far away, too large or too small to measure directly (i.e. diameter of the moon or number of bacteria in a volume of liquid).
In this activity, learners slide shapes to create unusual tiled patterns. Learners transform a rectangle into a more interesting shape and then make a tessellation by repeating that shape over and over again. Learners will also calculate the area of a rectangle. This activity works best as a "centers" activity.
This lesson unit is intended to help you assess how well students are able to: Calculate the mean, median, mode, and range from a frequency chart; and to use a frequency chart to describe a possible data set, given information on the mean, median, mode, and range.
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution. Groups of learners (at least 10) repeat a secret message (five to seven similar-sounding words) like the game "Telephone". In this version of the game, however, learners write and then code what they hear, creating a model of a phylogenetic tree and using a species distance matrix. This resource includes background information about phylogenetic trees, maximum parsimony, and matrix theory (see page 6-7 of PDF).
In this activity, learners explore scale by using building cubes to see how changing the length, width, and height of a three-dimensional object affects its surface area and its volume. Learners build bigger and bigger cubes to understand these scaling relationships.
Learners compare a life-size drawing of a Tyrannosaurus rex head and a full-size Sinornithosaurus body to understand that dinosaurs varied in size. Learners trace individual pieces of a dinosaur on paper and then work together as a group to arrange the pieces of the "puzzle". This is an opportunity to understand scale drawings as well as learn how to work as a group.